Arkiv för månad: oktober, 2013

This is a continuation of my latest post that was about a board game we created.

We had some rethinking to do as our of how our game was it didn’t look good. So our task was to improve the game, and we did so quite drastically.

I can simply say that the game has changed a lot again and I believe we are getting close to the finish line. As the game is very defined now and it is more engaging to play. Still it might not be the perfect game but I really like what we have have accomplished so far.

We have made the exploration more interesting this time as things happen when you go to a new tile, bad things can happen or good things can happen and that is what makes the exploration part fun. The game still takes place in a cave but now everything else is also getting more defined too as the players play as some dwarfs that are in a cave that are supposed to construct three different monuments in the cave and the first one to complete the task wins. You are also supposed to collect resources to be able to make the structures.
You can make your own paths with dynamites or make blockades with dynamites and you don’t have an endless supply of them either. In fact you can only carry up to 1 dynamite at a time with a character. And you have only 2 characters.

You can not harm other players only block their path with a dynamite or you can build a structure where maybe someone else was going to build their structure.

Our assignment was to make our own board game however we wanted and use the mechanics and systems that we would like to use.
I have been sick lately so I have not been able to partake in all the meetings and events for our group. I took part though in the beginning of the project and I could partake in making the base for our board game, Though in the end I heard that it got changed a lot and it doesn’t have that much left of our original concept idea.

I feel that I would have wanted to be able to partake in making of the game more because I feel that I didn’t really contribute that much. But I guess it couldn’t be helped since I was sick.

We decided to make a game a bit based on the board game ”Drakborgen” it had an interesting play style where you explored the dungeons for treasures and competed for getting the biggest treasure and survive.

Our game would be somewhat played out as if everything took place in a mine while the players would be looking for treasures. it would not really be about killing each other or anything like that, but you would still compete against each other for getting the biggest treasure.

Anyway, interestingly enough when I heard from the others they said that the exploration system was really not a big thing in our game in the end, even though it seemed that it would be our main focus in our game. I believe that it wasn’t so exciting anymore to go into a new room because of that in ”Drakborgen” when you entered a new room you feared what you would find on the other side, since there were enemies everywhere, new pathways, traps and etc… But in our game we only took the random room and threw away everything else that was exciting with the exploration system. And you could easily make new paths through walls and make your own way through so no one would get stuck, but at the same time it came at the cost of that the exploration and finding your own path became completely nullified.
[Edit]

I did get a chance to play the game and I think that the game has some flaws.
The games goal is to collect up to 20 points and then you win. And you start of with 3 points, points can be used as a currency for buying workers or saboteurs, a worker costs 4 while a saboteur cost 2. you really only need workers to complete the game and you can still win easily or even better for not buying saboteurs. You collect points by either finding a treasure which gives 4 points only one time, find a mineshaft where you can spend 3 points to build some sort of mining facility which can make you collect 1 more point each turn, you already get 1 point automatically each turn so after you have one mine or more you gather points faster. Though you can win the game by doing nothing and just explore with the worker you start of with… finding treasures and collect points while everyone else would be wasting their points on stuff that will in almost in no way hinder you.

Another bad thing is that all the players are working their way away from everyone else, there is no benefit from players interacting with each other.

These past weeks I have worked with boardgames with my group, We were assigned to play three boardgames at least three times each. So we could get a clear view of the strength and weaknesses in the games. Through that we were also supposed to decide what the core system was and what the best system was and etc…

We played these games with ease and could easily decide what the answer to the questions were and work from there.

It was fairly fun most of the games, so overall it was a fun assignment. Even though the report bit was a bit dull, but it can probably be expected that it can be a bit dull since it must contain so much text and all thoughts around the games. It is almost even more than you yourself can muster to come up with.