I made many textures for the wind level this week, we wanted to finalize a particular level so we could show our game to our Tutor. It was hectic to make so many textures in such a short time, but I did manage to create them with some easy methods. I reused some textures I had already created but I gave them some variation from one object to the next. I did this for the Color and Normal maps. I had already saved some Normal maps from before where I had some Random Cavities in them or a stone texture and etc. Same for the Color maps as many objects had the same materials, such as stone, gold wood or even painted stone, mainly painted stone. Even though I did much I did not get everything done, but it was enough to show how the level is going to look and the rest of the game. Some 3D models got a more simple texture for the moment, they will be replaced in due time. Another method for getting things done fast was to divide 3D models into the different materials, that way we already had a Material ready to simply be applied to the 3D models, this made the production faster and easier for me. Here is one of the Screen shots we took.
Later during the weekend we recorded some where I did the voice acting for our trailer and our cut scenes. It was very interesting at least as we recorded in a bathroom, we decided that was the ideal spot at the time, because we couldn’t access any better location at the time. There was just too much echo and noise in all other rooms. After three hours we had something we all were pleased with.